Nifty Games used Remote Config to specify which badges are served to specific audiences and used the bucketing system to test the exact content that players would have available to them. A typical workflow example could be having separate buckets per platform, such as an “iOS Production” bucket and an “Android Production” bucket.Ĭombining that system with Campaigns – powered by Unity’s Remote Config – allows developers to run tests by distributing badged content to a select group of targeted players, all without affecting the live player base. You can create custom buckets and badges based on your needs.įor example, a content release can be promoted from a “Development” bucket to a “Production” bucket in order to be deployed to players. One of CCD’s main functionalities is to upload asset bundles to buckets, and then badge and distribute them to designated players. One way CCD helps with streamlining the production process is through its badging and bucketing system, which allows developers to test the content they would like certain players to receive.
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